Research

Research

Core Group Publications

Goodman, J., Perez-Liebana, D., Lucas, S.M., A case study in AI-assisted board game design. In 2023 IEEE Conference on Games (CoG). IEEE. (PDF)

Balla, M., Long, George E.M., Jeurissen, D., Goodman, J., Gaina, R.D. and Perez-Liebana, D., PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games. In 2023 IEEE Conference on Games (CoG). IEEE. (PDF) [Best paper award nomination]

Goodman, J., Perez-Liebana, D., Lucas, S.M., Following the Leader in Multiplayer Tabletop Games. In Proc. Fundations of Digital Games (FDG), 2023. (PDF)

Gaina, R.D. and Balla, M., TAG: Pandemic Competition. In 2022 IEEE Conference on Games (CoG). IEEE. (PDF) (video)

Goodman, J., Perez-Liebana, D. and Lucas, S., MultiTree MCTS in Tabletop Games. In 2022 IEEE Conference on Games (CoG). IEEE. (PDF) (video)

Goodman, J., Perez, D. and Lucas, S.M., 2021. Visualising Multiplayer Game Spaces. IEEE Transactions on Games. (PDF)

Gaina, R.D., Goodman, J. and Perez-Liebana, D., 2021, October. TAG: Terraforming Mars. In Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (Vol. 17, No. 1, pp. 148-155). (PDF)

Goodman, J., Perez-Liebana, D. and Lucas, S., 2021, August. Fingerprinting tabletop games. In 2021 IEEE Conference on Games (CoG) (pp. 1-4). IEEE. (PDF)

Gaina, R.D., Balla, M., Dockhorn, A., Montoliu, R. and Perez-Liebana, D., 2020. Design and implementation of TAG: a tabletop games framework. arXiv preprint arXiv:2009.12065. (PDF)

Gaina, R., Balla, M., Dockhorn, A. and Montoliu Colás, R. and Perez-Liebana, D., 2020, October. TAG: A tabletop games framework. EXAG Workshop Proceedings. (PDF)

Smedman, M., 2022. General Game Playing Within Modern TabletopGames Through Rolling Horizon Evolutionary Algorithms. Bachelor’s Thesis, Computer Science Department at Malmo University, Sweden. (PDF)

Klang, C.M.E., Enhörning, V., Alvarez, A. and Font, J., 2021, August. Assessing Simultaneous Action Selection and Complete Information in TAG with Sushi Go!. In 2021 IEEE Conference on Games (CoG) (pp. 01-04). IEEE. (PDF)